Education: Goal-Oriented Gaming

24 Dec 2007 from Fast Company | Read the full story»
PETLab, a research lab at the Parsons School of Design, seeks to find ways through which video games can further educational pursuits, particularly with regard to social causes. The article about the study, which can be found at eSchool News, mentions the example of military training, which has incorporated games that simulate possible situations that troops might face. Apparently, training games have also made their way into the classroom as tools for teachers and administrators.

Filed under Education

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